ABOUT

About

I started making games as a teenager — Unity for engines, Blender for models — and ended up tutoring other students on both through high school and university. That early pull toward building things you can see and play is what pushed me into software, and it is still what I look for in the work: a visible result someone actually uses.

Professionally I have been at Ceiba since late 2018, shipping clinical software in healthcare. The combination kept me there more than seven years — a domain I find genuinely interesting, a team I respected, and almost every year a new problem that forced me into a stack or a subject I had never touched before. I spent my early years as a junior-to-mid engineer on the ICU information-management platform (.NET + React + PostgreSQL, code-first, a lot of database design and query work). In 2022 I moved onto the Telehealth and bedside ecosystems: WPF kiosks, Windows/C++ native integrations, a Python WebRTC observer for 24/7 patient surveillance, and the work I am most proud of — a brand-agnostic UVC PTZ camera library that replaced a Logitech-specific predecessor. By 2022 I was promoted to Senior Software Engineer after owning Telehealth end-to-end for customer success. The newest chapter is the medical transcription orchestration backend (Node.js, Zoom Meeting SDK + RTMS), piping real-time captions into clinical meeting UIs.

That seven-year span at one employer is wider than it sounds: the work crossed web, desktop, native integration, and real-time backend, all shipped into HIPAA-aligned clinical environments where calibration was on-call uptime, not feature velocity.

I do my best work when I can sink deep into a single problem with end-to-end ownership, and I mentor best inside small focused teams. Teammates tend to bring me the niche questions: “Zoom Web SDK blocks custom UI, can we get around it without breaking on every SDK update?”, “why can’t we get pixel-perfect point-and-click centering across PTZ camera brands?”, “how do you render a PQRS waveform in a browser with near-zero latency and accurate ratios?”. The harder-to-explain the problem, the more I enjoy it — I head-butt at it, trying every possible shape until I land on one that is both technically clean and good for the end user. Seven years on ICU and telehealth products shaped a pragmatic bias: uptime first, ship fast, fail loud. I prefer software quality in principle, but when clinicians depend on a 24/7 system, “works in production” beats “works in theory” every time.

For my next role I want to keep deepening technically and grow further into systems architecture — senior IC work on real-time, regulated, or systems-adjacent products where end-to-end ownership matters. I am based in Istanbul, TR — on-site, hybrid, or remote for local roles, and open to international remote. Not relocating. I want to stay hands-on at the keyboard; happy to mentor and own product areas, but not looking to lead a large team right now. I avoid heavy context-switching across many parallel areas — focused depth is where I do my best work. I speak Turkish (native) and English (professional).

Outside software I am a semi-professional post-metal musician. I compose, write the lyrics, perform with my own band, and teach instruments. Bass is my main weapon but I cover most of what a metal band needs, plus some niche ones. That background has crossed into work once — mentoring a teammate through testing a noise-cancellation algorithm for the transcription service — and shows up in my personal projects, which aim at sound engineering, deterministic DSP analysis, and LLM-assisted mix/mastering on top of the Reaper DAW SDK. I write poetry when the mood hits, and dabble in 3D modeling on top of the Blender SDK.